I haven't put volume controls in-game yet, but you can mute/un-mute with the "M" key.

What started as an experiment with procedural IK animation has now become a fun little project! This is a prototype to test the movement controls and procedural animations for a jumping spider and it's invertebrate prey. Will be updated as I improve things.

Everything here should be considered a work-in-progress! The model, the "world", the animations, all of it!

A new roach or fly spawns when you catch one, so you can hunt to your heart's content!

I'm hoping to make an actual game (with goals and obstacles and everything) starring a similar jumping spider in the future! Support this project here or join my Patreon if you'd like to see that happen (and can afford to do so)!

This project made possible by the following tutorials (will add more as I go):

Making Bonehead:a primer on procedural animation in Unity 

An Introduction to Procedural Animations

Single Step Toon Light

Improved Toon Light

Outlines via PostProcessing


StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorBlueAppaloosa
Tags3D, arthropod, invertebrate, jumping, Short, spider, Unity
Average sessionA few minutes
InputsKeyboard

Development log